Darkfire Heroes

Marketing trailer

One of my early concepts for a swamp level.

One of my early concepts for a swamp level.

Ingame screenshot. My work was ground textures and decals. 3D modeling of trees and plants. Placing it all in the scene. Lighting.

Ingame screenshot. My work was ground textures and decals. 3D modeling of trees and plants. Placing it all in the scene. Lighting.

Ingame screenshot. My work was ground textures and decals. 3D modeling of trees and plants. Placing it all in the scene. Lighting.

Ingame screenshot. My work was ground textures and decals. 3D modeling of trees and plants. Placing it all in the scene. Lighting.

Ingame screenshot. My work was ground textures and decals. 3D modeling of trees and plants. Placing it all in the scene. Lighting.

Ingame screenshot. My work was ground textures and decals. 3D modeling of trees and plants. Placing it all in the scene. Lighting.

Ingame screenshot. My work was ground textures and decals. 3D modeling of trees and plants. Placing it all in the scene. Lighting.

Ingame screenshot. My work was ground textures and decals. 3D modeling of trees and plants. Placing it all in the scene. Lighting.

Ingame screenshot. My work was ground textures and decals. Placing it all in the scene. Lighting.

Ingame screenshot. My work was ground textures and decals. Placing it all in the scene. Lighting.

Ingame screenshot. My work was ground textures and decals. Placing it all in the scene. Lighting.

Ingame screenshot. My work was ground textures and decals. Placing it all in the scene. Lighting.

Setting up the level progression background. Asset placement and lighting.

Setting up the level progression background. Asset placement and lighting.

Setting up the level progression background. Asset placement and lighting. - without the GUI assets.

Setting up the level progression background. Asset placement and lighting. - without the GUI assets.

Setting up the level progression background. Asset placement and lighting. - without the GUI assets.

Setting up the level progression background. Asset placement and lighting. - without the GUI assets.

Setting up the level progression background. Asset placement and lighting. - without the GUI assets.

Setting up the level progression background. Asset placement and lighting. - without the GUI assets.

World map

World map

Event map and GUI assets

Event map and GUI assets

Marketing trailer

Darkfire Heroes was a brilliant RPG auto-battler. Trolls, goblins and evil villans against a very diverse range of heroes.
I had an amazing time making 2D assets for this game. Prettifying the levels and setting the lighting. Some concept work, GUI work and SoMe content.

Album
Date
September 15, 2026